Guiding light through the dark. Sound design for Chroma, an indie mystery-puzzle adventure built in Unity.
As part of a team of six, I contributed to the development of Chroma, an immersive Unity-based game where players guide Lumina, the spirit of light, to restore balance to a shadowy world by solving puzzles and collecting rainbow-colored crystals. Over an 8-week timeline, I was responsible for sound design, using tools like FMOD, Pure Data, and Reaper to create real-time interactive audio components that enhanced the game’s atmosphere and player experience. I also collaborated on implementing game logic, ensuring seamless integration of sound with gameplay mechanics.
The primary genre of the game is a mystery puzzle adventure. The game notably falls under the indie category due to its emphasis on visual cues, sound design and the significance of cozy ambience.
Background music patch built in Pure Data: randomized notes, melodic and harmonic textures.